October 2018 Clash of Clans Balancing Update

Troops

Wall Breaker

Training costs reduced

  • Level 2: 1500 > 1250
  • Level 3: 2000 > 1500
  • Level 4: 2500 > 1750
  • Level 5: 3000 > 2000
  • Level 6: 3500 > 2250
  • Level 7: 4000 > 2500
  • Level 8: 4500 > 2750

Golem

Training Costs reduced

  • Level 1: 450 > 300
  • Level 2: 525 > 375
  • Level 3: 600 > 450
  • Level 4: 675 > 525
  • Level 5: 750 > 600
  • Level 6: 825 > 675
  • Level 7: 900 > 750
  • Level 8: 975 > 825

Baby Dragon

Training costs reduced

  • Level 1: 15000 > 10000
  • Level 2: 16000 > 11000
  • Level 3: 17000 > 12000
  • Level 4: 18000 > 13000
  • Level 5: 19000 > 14000
  • Level 6: 20000 > 15000

Witch

Training Costs reduced

  • Level 1: 250 > 175
  • Level 2: 350 > 225
  • Level 3: 450 > 275
  • Level 4: 550 > 325

Level 1

  • HP: reduced from 320 to 300

Level 2

  • DPS: reduced from 120 to 110
  • HP: reduced from 360 to 320

Bowler

Training Costs reduced

  • Level 1: 130 > 110
  • Level 2: 150 > 130
  • Level 3: 170 > 150
  • Level 4: 190 > 170
Gem Donation Costs Adjusted

Gem Donation costs have been reduced for the following units:

  • Balloon: 5 > 3 gems
  • Wizard: 5 > 3 gems
  • Dragon: 25 > 15 gems
  • P.E.K.K.A: 25 > 15 gems
  • Hog Rider: 5 > 3 gems
  • Valkyrie: 8 > 6 gems
  • Golem: 30 > 20 gems
  • Witch: 15 > 10 gems
  • Lava Hound: 30 > 20 gems
  • Bowler: 8 > 5 gems
  • Baby Dragon: 10 > 8 gems
  • Electro Dragon: 30 > 20 gems

And increased for the Giant:

  • Giant: 2 > 3 gems
Siege Machines
  • Reduced Siege Machine training times: training times are now flat 20 minutes across all levels.
  • Reduced Siege Machine training costs: training cost is now flat 100.000 gold across all levels.
  • Donating Siege Machines gives 30 XP, and counts 30 towards your donation count.
Buildings

Inferno Tower

  • Additional Inferno Tower added to TH12

X-Bow

Damage per Second has been adjusted

  • Level 3: 80 > 70
  • Level 4: 90 > 80
  • Level 5: 110 > 100

Eagle Artillery

Damage per Hit and Shockwave Damage values have been adjusted:

  • Level 1: Hit damage 250 > 300, shockwave damage 15 > 20
  • Level 2: Hit damage 300 > 350, shockwave damage 20 > 25
  • Level 3: Hit damage 350 > 400, shockwave damage 25 > 30

Air Defense

Hitpoints have been adjusted:

  • Level 7: 1110 > 1100
  • Level 8: 1170 > 1200
  • Level 9: 1230 > 1300
  • Level 10: 1290 > 1400

Air Bombs (red ones):

  • New level added to TH12
  • Reduced activation radius from 5 tiles to 4 tiles

Bombs:

  • New level added to TH11
  • Shortened the detonation delay from 2 seconds to 1.5 seconds to make them reliably hit a larger variety of different troops triggering them.

Resource Collectors

  • Gold Mine: new level added for TH10
  • Elixir Collector: new level added to TH10
  • Dark Elixir Collector: new level added to TH10

Walls

  • Up to 200 Wall Pieces can now be upgraded to level 13 (previously only 100 could be upgraded).

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